Johannes Büttner
PhD Student – Adaptive AI in Games
Research Areas
Adaptive Algorithms
Developing AI techniques for dynamic and personalized game experiences.
Game Environments
Studying AI systems within interactive game worlds and settings.
Machine Learning
Applying ML methods to player modeling and game difficulty adjustment.
About
I am a PhD student at the Games Engineering Group of the University of Würzburg. My research centres on dynamic difficulty adjustment, focusing on adaptive AI in interactive systems to improve user experiences.
I am currently working on my PhD thesis, supervised by Prof. Sebastian von Mammen, which explores how AI can dynamically adapt to user interactions to maintain engagement.
I hold a Bachelor’s degree in Human‑Computer Systems and a Master’s degree in Human‑Computer Interaction. I have been a Research Assistant at the University of Würzburg from 2020 to 2024, participating in the VIA‑VR project as part of the Games Engineering group.